See for yourself in an extensive DiRT 3 comparison gallery, and check out the head-to-head video.ĭiRT 3 head to head on 360 and PS3 - use the full screen button for 720p resolution, or click on the link below for a larger window. Looking at the visual make-up of the game, it appears that little has changed from previous EGO-fuelled racing games: we're looking at a native 720p rendering solution on both formats, along with 4x multi-sampling anti-aliasing (MSAA) on the 360, and Quincunx (QAA) on the PlayStation 3. Usually when QAA is employed we find that there is a distinct blurring of the visuals, covering both geometry edges and texture details. But as with DiRT 2, other elements in the visual make-up of the game help to bridge the gap between the two versions. Sure enough, the 360 game does look a touch cleaner - foliage and sub-pixel details such as power lines don't shimmer quite as much - and certainly it's sharper, but the game's use of post processing effects and lighting style - at times using a softening bloom component - mean that the difference hardly impacts on the visuals negatively to any great extent. Looking at the video, perhaps the most noticeable difference is in the game's pre-race and replay sequences. In these segments the image is still being rendered in 720p on both formats, but the amount of visible screen-space occupied by the game differs between the two games - it's 1280x569 on the 3x538 on the PS3, with black borders at the top and bottom of the screen. We're just a bit curious as to why this was done. “ The Southern San Andreas economy is in crisis.Obviously, the borders seem to be an artistic choice designed to create a more cinematic tone (the PC version is the same), but the reasoning for the reduction in visibility on the PS3 is a little more puzzling to say the least: it's hard to imagine just how big a difference a mere 31 lines would make to overall performance. Gas prices have spiked to their highest levels in decades, retail supply chains are in turmoil, and to top it off a ferocious heatwave is gripping the state.Įxecutives, Bikers, Nightclub Owners, and Gunrunners are making the most of the chaotic conditions. Meanwhile, the sudden spike at the pumps has caught the attention of the IAA, who suspect the corrupt Duggan petrochemical family are rigging the system in their favor, and they’re going to need you to help them put the pieces together. The Criminal Enterprises is a sweeping update bringing new missions and upgrades to GTA Online including significant expansions to business prospects for Criminal Careers, plus new, elaborate Contact Missions with players operating as a sworn-in agent for the IAA and much more starting July 26. The Criminal Enterprises also delivers highly requested experience improvements while giving players more choice in how they climb their way up the criminal ranks. Players will earn increased payouts across a range of gameplay, enjoy experience improvements and more - with new modes, vehicles, collectibles, and special events dropping all summer long, including new showroom floors where players can test drive or simply purchase a range of new vehicles on the spot. “ Clubhouses with the Custom Bike Shop are getting an on-the-house upgrade, where MC Presidents will be able to modify clients’ bikes to specifications and deliver them to customers for GTA$ and RP. Bikers will also be able to bolster their street cred and bottom lines by completing two new Clubhouse Contracts, posted on the meeting room wall at the Clubhouse. And you might notice patrons haunting the bar in your Clubhouse - a Bar Resupply mission will keep the kegs tapped and the clientele happy while earning a little extra income for your MC.
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